Your Stone Spitter is usable as a standard action at will. You retain any bonuses you had from magic items or armor but lose any dexterity or dodge bonuses to armor class. The rest of your body transforms to form the bulk of your new vehicle form. Your weapon or natural weapons transform into a small rapid fire stone spitting projectile weapon. Your legs transform into metal rollers, granting you a trample attack based on your size (See: Fiend Folio pg 213 Table A2-3 Roller Damage). Transform: You Transform into a War Machine. If you were to have a Transformer Prestige Class for Warforged the ideal base class should be Fighter. I look forward to your input on whether this class is balanced, and/or how this concept can be improved! Instead of Venom Immunity a Transformer gains Immunity to Stunning (see Races of Eberron p.132) Instead of Nature's Lure a Transformer gains Repair Damage (see Races of Eberron p.132) ĩ. Instead of Trackless Step a Transformer gains Improved Resiliency (see Races of Eberron) Ĩ. Instead of Woodland Stride a Transformer gains Improved Homunculus (see Eberron Campaign Setting) ħ. Instead of Wild Empathy a Transformer gains Construct Lock (see Races of Eberron) Ħ. Instead of Nature Sense, a Transformer gains Apparratus sense with bonusses on Knowledge (architecture and engineering) and Use Magical Device.ĥ. Instead of animal companion, a transformer gains a single homunculus (see artificer)Ĥ. heroes of battle, or transport machine see e.g. animal, a transformer is able to change into a M/L/H/etc. This means that instead of being able to change into a M/L/H/etc. Instead of Wild Shape a transformer gains the "transform" ability. Instead of normal (divine) spell progression, the transformer uses the artificer spell progression (limited to self-infusions?) Ģ.
Transformer-class is basically the druid-class (qua mechanics) with the following modifications:ġ. Yo, I was thinking about a Transformer character concept, and came up with the following (general) idea: